apoc40
apoc40
Blah, blah, blah.
Posts: 327
|
Post by apoc40 on Jun 21, 2006 11:40:00 GMT -5
I'll pm it to keep the board uncluttered for now.
*edit*
Next time I'll just post it, I'm all in suspense about what I rolled.
|
|
apoc40
apoc40
Blah, blah, blah.
Posts: 327
|
Post by apoc40 on Jun 21, 2006 15:18:42 GMT -5
How many gnolls are in the window firing down on us? I'm under the impression there are two.
|
|
|
Post by ElectricBoogaloo on Jun 21, 2006 15:25:28 GMT -5
You are correct. Sorry I tend to gloss over some stuff.
|
|
gelai
Player of the Year 2003
Demon? Dude...he's made of lava...what do you think?
Posts: 6,044
|
Post by gelai on Jun 21, 2006 16:18:31 GMT -5
Didn't know how you were doing AC, etc. and armor damage, but I would assume you want us to track it right? So the broadswords were 2 die hits, so my leather armor took two of my 3 damage correct?
Drul's current AC for this round would then be 7. (SUCK!)
|
|
|
Post by ElectricBoogaloo on Jun 21, 2006 16:34:18 GMT -5
Yes preferably. It may get to the point where I throw armor damage rules out the window though for simplicity. I will try to track it myself but I miss things sometimes.
|
|
|
Post by ElectricBoogaloo on Jun 21, 2006 16:35:29 GMT -5
Also regarding mulligans. You will be able to reuse your mulligan after 3 encounters. This should simulate 1 game session fairly well. I may adjust it later if needed.
|
|
cworm
Chief High Toady
Posts: 1,530
|
Post by cworm on Jun 21, 2006 17:51:17 GMT -5
Boy, do I suck at electronic dice rolling.
|
|
|
Post by ElectricBoogaloo on Jun 21, 2006 18:01:44 GMT -5
I don't like the dice roller either, it seems to return more shitty results than median.
|
|
|
Post by Brynjolf on Jun 21, 2006 18:54:18 GMT -5
I performed a short test of the dice roller by rolling a d6 100 times in one post.
Results: 1 = 5 times 2 = 13 times 3 = 13 times 4 = 16 times 5 = 11 times 6 = 7 times NaN = 35 times
Basically, after 65 rolls it started returning the dice results labeled "NaN". And the 65 results rolled are horribly off of the expected curve (or flat line, in this case).
I'd recommend having your GM roll until I have time to replace the rand function. I guess that's what I get for copying this plug-in without testing it. Sorry.
|
|
|
Post by ElectricBoogaloo on Jun 21, 2006 23:34:49 GMT -5
We will stick with the current rounds dice rolls for now. Remember, the gnolls are using the same roller. I'll post up a nifty random number generator page that you can save rolls on tmorrow when I post the results fo the 3rd combat round. For now I am tired and must retire to the west wing to catch a little shuteye.
|
|
|
Post by ElectricBoogaloo on Jun 22, 2006 9:13:02 GMT -5
Here is the offsite dice roller. once you roll it gives you a link so you can send it to me so I can see your roll. Just click on the little tab that says Roll Dice and enter your characters name and put in the number of sides and dice you wish to roll. invisiblecastle.com/index.pyAlso for clarification I will start numbering baddies. The Gnoll on Drul is Gnoll 1 The Gnoll on Sirellius is Gnoll 2 The 2 Gnoll Archers are Gnoll A1 and Gnoll A2 This will help me keep track of whats going on and also help you keep track of who's doing what.
|
|
cworm
Chief High Toady
Posts: 1,530
|
Post by cworm on Jun 23, 2006 10:11:12 GMT -5
Ok guys in case you were wondering, Sirellus' armor has taken 8 HP and degraded 1 AC. He has taken 20 HP and has 2 remaining (thank HP bonus x2).
|
|
|
Post by ElectricBoogaloo on Jun 23, 2006 10:19:50 GMT -5
You actually have 4 remaining. 2 where penetration rolls.
Never mind.
|
|
apoc40
apoc40
Blah, blah, blah.
Posts: 327
|
Post by apoc40 on Jun 23, 2006 12:01:56 GMT -5
w00t on the crit
|
|
cworm
Chief High Toady
Posts: 1,530
|
Post by cworm on Jun 23, 2006 12:04:32 GMT -5
Boy did I need it.
|
|